
// Enter your defaultparams here
// Referenced from core/modules/modules.hpp


    class CLY_friendlyfire0
    {
        title="Friendly fire damage:";
        values[]={1,2,0};
        texts[]={"Full","Reduced","Off"};
        default=1;
    };
    class CLY_terraingrid1
    {
        title="Terrain detail:";
        values[]={0,50,25};
        texts[]={"Individual choice","Very low (no grass)","Low (default)"};
        default=0;
    };
    
    class CVG_Debug2
    {
        title="Debug mode:";
        values[]={1,2};
        texts[]={"Off", "On"};
        default=1;
    };
    
    class CVG_timeOfDay3
    {
        title="Start time:";
        values[]={1,3,6,9,12,15,18,21,24,25};
        texts[]={"0100 Hours","0300 Hours","0600 Hours","0900 Hours","1200 Hours","1500 Hours","1800 Hours","2100 Hours","2400 Hours","Random"};
        default=6;
    };
    
    class CVG_CityDestruction4
    {
        title="Building destruction:";
        values[]={1,2};
        texts[]={"No","YES"};
        default=1;
    };
    class CVG_bandages5
    {
        title="Bandage Count:";
        values[]={0,1,2,3,4,5,6,7,10};
        texts[]={"0","1", "2","3","4","5","6","7","10"};
        default=2;
    };
    class CVG_Fog6
    {
        title="Volumetric Fog:";
        values[]={1,0};
        texts[]={"Yes","No"};
        default=0;
    };
    class CVG_View_Dist7
    {
        title="View Distance:";
        values[]={100,200,300,400,600,1000,1500,2000,2500,3000,5000,10000};
        texts[]={"100m","200m","300m","400m","600m","1000m","1500m","2000m","2500m","3000m","5000m","10,000m"};
        default=1500;
    };
    
    class CVG_weather8
    {
        title="Weather:";
        values[]={1,2,3,4,5};
        texts[]={"Clear","Overcast w/wintry mix","In between","Foggy and Overcast","Completely Random"};
        default=1;
    };
    
    class CVG_GAMEMODE9
    {
        title="Game Type (Some parameters may be overridden)";
        values[]={0,1};
        texts[]={"Classic","Infected"};
        default=0;
    };
    
    class CVG_playerStart10
    {
        title="Player start area:";
        values[]={50,100,150};
        texts[]={"At a random town", "Randomly around map","With other players"};
        default=100;
    };
    
    class CVG_playerWeapons11
    {
        title="Start with weapons:";
        values[]={1,2,3};
        texts[]={"Yes", "No","Random"};
        default=1;
    };
    
    class CVG_playerItems12
    {
        title="Start with map:";
        values[]={1,2,3};
        texts[]={"Yes", "No","Random"};
        default=1;
    };
    
    class CVG_Aminals13
    {
        title="Ambient Aminals:";
        values[]={1,2};
        texts[]={"Yes", "No"};
        default=2;
    };
    
    class CVG_Horde14
    {
        title="Super Zombies, All zombies can find you anywhere you are:";
        values[]={1,2};
        texts[]={"Off", "On"};
        default=1;
    };
    
    class CVG_maxaggrodist15
    {
        title="Maximum Agro radius:";
        values[]={100,200,300,400,500,600,700,1000,9999};
        texts[]={"100 Meters", "200 Meters","300 Meters","400 Meters","500 Meters","600 Meters","700 Meters","1000 Meters","Random"};
        default=300;
    };
    
    class CVG_Zdensity16
    {
        title="Zombies per KM:";
        values[]={10,20,30,40,50,60,70,100,99};
        texts[]={"10", "20","30","40","50","60","70","100","Random"};
        default=30;
    };
    
    class CVG_MINSPAWNDIST17
    {
        title="Minimum spawn dist:";
        values[]={5,10,25,50,75,100,150,200,300,400,999};
        texts[]={"5 Meters", "10 Meters","25 Meters","50 Meters","75 Meters","100 Meters","150 Meters","200 Meters","300 Meters","400 Meters","Random"};
        default=75;
    };
    
    class CVG_weapontype18
    {
        title="Findable weapon types:";
        values[]={1,2,3,4,5,6,7};
        texts[]={"All Weapons (And I mean Every Weapon)","Local Weapons","BLUFOR Weapons","OPFOR Weapons","Pistols","All Weapons, based on type","Random"};
        default=1;
    };
    
    class CVG_Zombietowns19
    {
        title="Zombie spawn area:";
        values[]={1,2,3,4};
        texts[]={"Towns","Everywhere","Everywhere, More in towns","In groups, around nearby buildings, (Best)"};
        default=4;
    };
    
    class CVG_tasks20
    {
        title="Task types:";
        values[]={2,1,3,4};
        texts[]={"Find and defend US base - Beta","Find escape helicopter","Survive for 30 minutes","Sandbox. Survive. No escape. Fight for weapons. Do what it takes."};
        default=4;
    };
    
    class CVG_Taskoptions21
    {
        title="Show task location";
        values[]={0,1};
        texts[]={"No (A lot harder)","Yes (for a quick game. You know right where to go)"};
        default=1;
    };
    
    class CVG_vehicles22
    {
        title="Vehicle Spawn Types:";
        values[]={0,1,2,3,4};
        texts[]={"Based on surroundings (All)","All Civilian","Trucks","Military","All"};
        default=0;
    };
    
    class CVG_vehicle23
    {
        title="Vehicle Spawn Number:";
        values[]={0,1,2,3,7,20,50,99};
        texts[]={"None (The Are you Man enough? Mode)","Almost none","Tiny","Small","Medium","Large","Insane","Random"};
        default=3;
    };
    
    class CVG_Fuel24
    {
        title="Destroy Fuel Stations:";
        values[]={0,1,3};
        texts[]={"No","Yes","Random"};
        default=0;
    };
    
    class CVG_fastTime25
    {
        title="Speed up time:";
        values[]={0,1};
        texts[]={"No","Yes"};
        default=1;
    };
    
    class CVG_Weaponcount26
    {
        title="Amount of Weapons (affects vehicle weapons and sidemissions):";
        values[]={20,50,75,101,99};
        texts[]={"Very Few","Medium","Plenty","Every Vehicle","Random"};
        default=50;
    };
    
    class CVG_Vehicleinfo27
    {
        title="Vehicle Status (options represent best possible condition):";
        values[]={1,2,3,4};
        texts[]={"Very Good","Okay","Bad","Random"};
        default=4;
    };
    class CVG_Respawn28
    {
        title="Respawn!";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=1;
    };
    class CVG_Mochilla29
    {
        title="ACE Stamina/backpacks:";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=0;
    };
    class CVG_Caches30
    {
        title="Small Ammo Caches in Towns:";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=0;
    };
    class CVG_sideMission31
    {
        title="Side Missions:";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=1;
    };
    class CVG_sideMarkers32
    {
    	title="Side Mission Markers";
        values[]={0,1};
        texts[]={"Exact Position","General Area"};
        default=1;
    };
    class CVG_Survivors33
    {
        title="Survivors (Spawns a group of units in a town, not done, isn't cool):";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=0;
    };
    class CVG_Logistics34
    {
        title="R3F Logistics:";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=1;
    };
    class CVG_NVGS35
    {
        title="Night Vision";
        values[]={0,1,2};
        texts[]={"Disabled","On Players at Start","Available throughout mission"};
        default=1;
    };
    class CVG_E36
    {
        title="Press E to get in vehicles";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=1;
    };
    class CVG_Heli37
    {
        title="Helicopters have chance to spawn at Airports";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=0;
    };
    class WF_Modif
    {
        title="Wefrag Team modifications";
        values[]={0,1};
        texts[]={"Disabled","Enabled"};
        default=1;
    };